Turn Based Combat

Classic turn based combat with a full party


Branching Dialogue

Add in your dialogue with unlimited branches, emotions, and scripts

Inventory + Data Structures

Learn advanced data structures and code efficiency


The final chapter in the trilogy of GameMaker Studio courses.

We're going to tackle more advanced concepts like data structures, code efficiency, and game saving and loading. We'll create a full turn based combat game with inventory, dialogue, and so much more!

Course Curriculum

  First Section
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  The Player Party
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  Dynamic Camera + MiniMap
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  Warping Between Rooms
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  NPC's
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  The Dialogue System
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  Inventory
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  The Equipment Menu
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  Combat
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  The Menu - Part 2
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Hey there, I'm Aaron.

I've been teaching game design for over two years now and absolutely love doing it. I believe that everyone can code, design, and create when they have the right teacher.

Select a pricing plan and sign up